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Historical Archive Only
Important: This website is operational for historical purposes only (as of July 2008). Only titles published by EdAlive can be purchased from this site.
Please visit EdAlive and CSPplus if you are interested in aquiring educational software.
Maths
The best Maths software is now available to you at the click of your mouse.
No student can be a Maths whiz unless they do plenty of revision outside school hours. Numeracy skills taught from early childhood will be a foundation for building future competence in numeracy education. The Maths tutorials and Maths teaching software programs available these days have been designed to make Maths enjoyable to use so that the user will be encouraged to keep going. There are thousands of Maths exercises in graded Maths programs that will enthral the Maths struggler or enthusiast alike. New Horizons is aware of the importance of improving the numeracy skills of our young people and has produced its own Maths software that is especially targeted at Australian kids and Australian Maths curriculum. There is even a Maths diagnostic program that reports on the users Mathematics competence and suggests future suitable study courses.
Search Results
* Please click on the products you are interested in for further information and pricing on that title.
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Ultimate Aussie Maths Invaders | The new, fun space attack maths game that drills number facts and tables from Junior Primary right through to Junior High School. Ages: 4 - 15 |
Numbers Up! Volcanic Panic | Specifically designed to get students motivated to think mathematically, not just learn tables and do sums. Covers all the basic Number strand skills- numeration, addition, subtraction, multiplication, division, fractions, decimals, percentages and ratio - and builds a solid foundation for understanding and mastering maths. Questions are presented in a great variety of formats, from simple tables to problems and puzzles. Ages: 4 - 15 |
Numbers Up! 2 Baggin' the Dragon ( Aust ) | Contains all the hands-on, real-life math strands kids enjoy. Numbers Up!2 Baggin' the Dragon is full of math activities that give context and purpose to learning basic arithmetic. Kids use their knowledge of number facts and operations to explore the math of measurement and maps, time and seasons, patterns, probability, graphs, statistics, angles and shapes. Ages: 4 - 15 |
Over 200 interactive number and calculation activities. includes record keeping. Ages: 8 - 9 | |
Over 200 interactive number and calculation activities. includes record keeping. Ages: 9 - 10 | |
Over 200 interactive number and calculation activities. includes record keeping. Ages: 10 - 11 | |
Learning to count is easy with Fizzy and his number friends. Ages: 3 - 5 | |
A delightful introduction to early numeracy. Ages: 4 - 6 | |
A series of four CD-ROMs featuring huge content and great activities. Ages: 7 - 17 | |
Solving problems on Space Station Omega develops understanding of space and shape. Ages: 9 - 11 | |
BizWiz is a small business simulation that can be used in Primary School as the focus for introducing computer concepts and in High School Commerce, Business Studies, Computing Studies, Mathematics and Design & Technology classes. The program is able to be adapted to a range of levels and used for a wide variety of concepts while having Fun! Ages: 10 - 17 | |
Coaches children in mental maths using a range of sporting themes. Ages: 10 - 14 | |
Contains all the hands-on, real-life math strands kids enjoy. Numbers Up!2 Baggin' the Dragon is full of math activities that give context and purpose to learning basic arithmetic. Kids use their knowledge of number facts and operations to explore the math of measurement and maps, time and seasons, patterns, probability, graphs, statistics, angles and shapes. Ages: 4 - 15 | |
Combines fun and games to introduce chidren to numbers and math skills. Ages: 4 - 6 | |
Users play math games and activities to help Reader Rabbit and Sam the Lion escape from Pitate Island. Ages: 6 - 9 | |
This progrm is voted tops with kids and teachers alike. The 4 levels of difficulty provide thousands of innovative math exercises for up to 3 users at once. Ages: 8 - 10 | |
Helps primary level children practise and improve key learning skills in maths and English reading and comprehension. Ages: 7 - 10 | |
Sets of Clicker Grids are available on many different themes and subjects. Hundreds of ready-made grids are available that are ready-to-use and can be instantly edited. Ages: 5 -12 | |
Sets of Clicker Grids are available on many different themes and subjects. Hundreds of ready-made grids are ready-to-use and can be instantly edited. Ages: 5 - 12 | |
Sets of Clicker Grids are available on many different themes and subjects. Hundreds of ready-made grids are available that are ready-to-use and can be instantly edited. Ages: 5 - 12 | |
Sets of Clicker Grids are available on many different themes and subjects and are suitable for children of dirfferent ages and abilities including children with dyslexia.. Ages: 5 - 12 | |
12 activities cover concepts relating to early addition, early subtraction and comparing and ordering numbers, within the number range 0 Ð 10. Ages: 3 - 5 | |
Children review and practice beginning phonics, spelling, math, art, creativity and science. Ages: 5 - 6 | |
Revision of maths, science, grammar, language and more. Ages: 6 - 8 | |
Network version.An outstanding maths tool for junior primary maths with students learning as they play. Reinforce core curriculum skills. Ages: 2 - 6 | |
A programming environment in which students can explore and test their ideas as they create science simulations, mathematical experiments, interactive multimedia stories, whatever they can imagine! Ages: 5 - Adult | |
A programming environment in which students can explore and test their ideas as they create science simulations, mathematical experiments, interactive multimedia stories, whatever they can imagine! MicroWorlds EX Robotics comes with all the features of MicroWorlds EX plus full programming capabilities for the Cricket robot, palm sized micro computer, and the LEGO RCX¨ Brick. With it, your students are scientists and inventors as they plan projects, construct models, and EXPLORE BIG IDEAS. Whether building airplanes or puppets, cars or toys, students acquire significant science, technology and math skills as they construct and program their models. Ages: 5 - Adult | |
A comprehensive resource that support the sequential development of mathematical concepts across all strands. Ages: 5 - 7 | |
Activities for teaching early maths and problem solving concepts. Ages: 5 - 10 | |
Engaging maths activities for children. Ages: 5 - 8 | |
The new, fun space attack maths game that drills number facts and tables from Junior Primary right through to Junior High School. Ages: 4 - 15 | |
Introduce your child to numbers with lots of fun along the way! Ages: 5 -8 | |
A tool to measure a persons level of mathemetical competency. Ages: 15 - adult | |
Cover beginning algebra in a fun environment. Ages: 12-14 | |
Network version for school use Ages: 12 - 14 | |
Multiplication, division, number line, money and 2D/3D shapes. Ages: 8 - 12 | |
Network version for school use Ages: 8 - 12 | |
The Computer Classroom at Home series encourages independent learning within exciting interactive environments. Ages: 6 - 8 | |
The Computer Classroom at Home series encourages independent learning within exciting interactive environments. Ages: 6 - 8 | |
The Computer Classroom at Home series encourages independent learning within exciting interactive environments. Ages: 8 - 10 | |
Learning to count is fun with the help of hilarious Garfield animations to motivate the student. Ages: 3 - 5 | |
Learning maths is fun with the help of hilarious Garfield animations to motivate the student. Ages: 5 - 6 | |
Learning maths is fun with the help of hilarious Garfield animations to motivate the student. Ages: 7 - 9 | |
Meet motivational maths mentors in a mathemetical metropolis to learn and master maths skills. Ages: 10 - 12 | |
TThis network licence is packaged in a sturdy three-ring binder that contains the software, User's Guide, and includes a Teacher Resource Binder of lesson plans and activities. Ages: 8 - 12 | |
In Cosmic Geometry, students explore attributes of shapes and solids, constructions and transformations, 2D and 3D coordinates, and the relationships between length, perimeter, area, and volume. Ages: 12 - 15 | |
Riverdeep Network licenses offer a convenient, cost-effective solution for schools to take advantage of their network system.In Cosmic Geometry, students explore attributes of shapes and solids, constructions and transformations and the relationships between length, perimeter, area, and volume. Ages: 12 - 15 | |
Network version.Helps young learners master critical maths skills ( +, -, /, * and more ) while having loads of fun. Ages: 6 - 12 | |
A 3D Vector Graphics Software for exploring mathematical shapes, their nets and projections, and building them into real world models. Ages: adult |
Disclaimer: New Horizons endeavours to keep this database as accurate as possible. Availability of specific versions and prices of products are subject to change without notice. If there is any significant change to items in your order we will contact you by email or phone before supplying.