New Horizons Educational Software

Historical Archive Only

Important: This website is operational for historical purposes only (as of July 2008). Only titles published by EdAlive can be purchased from this site.

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Science

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Item

Short Description

Microworlds EX Robotics

A programming environment in which students can explore and test their ideas as they create science simulations, mathematical experiments, interactive multimedia stories, whatever they can imagine! MicroWorlds EX Robotics comes with all the features of MicroWorlds EX plus full programming capabilities for the Cricket robot, palm sized micro computer, and the LEGO RCX¨ Brick. With it, your students are scientists and inventors as they plan projects, construct models, and EXPLORE BIG IDEAS. Whether building airplanes or puppets, cars or toys, students acquire significant science, technology and math skills as they construct and program their models. Ages: 5 - Adult

Key to Minerals

Easy self guide to correct rock or mineral identification. Ages: Adult

Decisions, Decisions The Environment

Through role-playing simulations, students learn and apply the lessons of history. Ages: 9 - 16

Decisions, Decisions The Cold War

Through role-playing simulations, students learn and apply the lessons of history. Ages: 9 - 16

Decisions, Decisions Substance Abuse

Through role-playing simulations, students learn and apply the lessons of history. Ages: 9 - 16

Decisions, Decisions Violence in the Media

Through role-playing simulations, students learn and apply the lessons of history. Ages: 9 - 16

The Great Ocean Rescue

Students face four challenging rescue missions that take them deep into the world's oceans. To solve each problem students draw on information about ocean ecosystems, marine biology, environmental science, and earth science. Ages: 9 - 15

The Great Solar System Rescue

Students must find and rescue probes lost in the solar system. Role-playing scientific experts, students use geology, planetary science, chemistry, and other subjects to guide their search. Ages: 9 - 15

Science Court: Electric Current

Introduce core science concepts with this fun and engaging series that mixes animated courtroom drama, hands-on science activities, and humor. Ages: 9 - 15

Science Court: Fossils

Introduce core science concepts with this fun and engaging series that mixes animated courtroom drama, hands-on science activities, and humor. Ages: 9 - 15

Science Court: Gravity

Introduce core science concepts with this fun and engaging series that mixes animated courtroom drama, hands-on science activities, and humor. Ages: 9 - 15

Science Court: Living Things

Introduce core science concepts with this fun and engaging series that mixes animated courtroom drama, hands-on science activities, and humor. Ages: 9 - 15

Science Court: Particles in Motion

Introduce core science concepts with this fun and engaging series that mixes animated courtroom drama, hands-on science activities, and humor. Ages: 9 - 15

Science Court: Soil

Introduce core science concepts with this fun and engaging series that mixes animated courtroom drama, hands-on science activities, and humor. Ages: 9 - 15

Science Court: Inertia

Introduce core science concepts with this fun and engaging series that mixes animated courtroom drama, hands-on science activities, and humor. Ages: 9 - 15

Science Court: Water Cycle

Introduce core science concepts with this fun and engaging series that mixes animated courtroom drama, hands-on science activities, and humor. Ages: 9 - 15

Science Court: Sound

Introduce core science concepts with this fun and engaging series that mixes animated courtroom drama, hands-on science activities, and humor. Ages: 9 - 15

Thinkin' Science

Students will learn to think like scientists as they solve problems using hypothesis, experimentation, observation, and deduction. Ages: 5 - 8

Thinkin' Science Zap

Experiment with Light, Sound. and Electricity while developing thinking skills. Ages: 8 - 12

Insects Little Creatures in a Big World

A multimedia exploration of the world of insects. Ages: 8 - 15

Sammy's Science House - Network

Network version.Children explore science concepts, expand their science vocabularies, and see and enjoy science in the world around them. Ages: 3 - 7

Carmen Sandiego World 2002- Network ( Treasures of Knowledge )

Network version for school use Ages: 8 - adult

BBC - Science Simulations 1

Virtual science experiments for junior school pupils. Based on the BBC Science Clips TV series Ages: 5 - 7

BBC - Science Simulations 2

Virtual science experiments based on the BBC Science Clips TV series Ages: 7 - 9

BBC - Science Simulations 3

Virtual science experiments based on the BBC Science Clips TV series Ages: 9 - 11+

Timeliner 5.0 K - 12

Allows students to easily construct timelines. Useful for most subject areas. Ages: 5 - adult

Super Solvers - Gizmos & Gadgets

A fun way to learn scientific principles. Ages: 7 - 12

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Disclaimer: New Horizons endeavours to keep this database as accurate as possible. Availability of specific versions and prices of products are subject to change without notice. If there is any significant change to items in your order we will contact you by email or phone before supplying.
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