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Historical Archive Only
Important: This website is operational for historical purposes only (as of July 2008). Only titles published by EdAlive can be purchased from this site.
Please visit EdAlive and CSPplus if you are interested in aquiring educational software.
Maths
The best Maths software is now available to you at the click of your mouse.
No student can be a Maths whiz unless they do plenty of revision outside school hours. Numeracy skills taught from early childhood will be a foundation for building future competence in numeracy education. The Maths tutorials and Maths teaching software programs available these days have been designed to make Maths enjoyable to use so that the user will be encouraged to keep going. There are thousands of Maths exercises in graded Maths programs that will enthral the Maths struggler or enthusiast alike. New Horizons is aware of the importance of improving the numeracy skills of our young people and has produced its own Maths software that is especially targeted at Australian kids and Australian Maths curriculum. There is even a Maths diagnostic program that reports on the users Mathematics competence and suggests future suitable study courses.
Search Results
* Please click on the products you are interested in for further information and pricing on that title.
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Ultimate Aussie Maths Invaders | The new, fun space attack maths game that drills number facts and tables from Junior Primary right through to Junior High School. Ages: 4 - 15 |
Numbers Up! Volcanic Panic | Specifically designed to get students motivated to think mathematically, not just learn tables and do sums. Covers all the basic Number strand skills- numeration, addition, subtraction, multiplication, division, fractions, decimals, percentages and ratio - and builds a solid foundation for understanding and mastering maths. Questions are presented in a great variety of formats, from simple tables to problems and puzzles. Ages: 4 - 15 |
Numbers Up! 2 Baggin' the Dragon ( Aust ) | Contains all the hands-on, real-life math strands kids enjoy. Numbers Up!2 Baggin' the Dragon is full of math activities that give context and purpose to learning basic arithmetic. Kids use their knowledge of number facts and operations to explore the math of measurement and maps, time and seasons, patterns, probability, graphs, statistics, angles and shapes. Ages: 4 - 15 |
Includes five exciting games to consolidate childrens' understanding of decimals. Ages: 8-12 | |
Children will discover the connections between different ways of making and representing numbers. Ages: 5 -7 | |
Take off on board the Number Plane with over 20 engaging numeracy activites. Ages: 5-7 | |
Designed to develop childrens' thinking skills, The Model Shop includes lots of exciting interactive computer simulations such as ball throwing, paint mixing, spreadsheets and much more Ages: 7 - 11 | |
Kids command machines with this introduction to control technology. Ages: 7-13 | |
Includes five exciting games to consolidate childrens' understanding of decimals. Ages: 7-11 | |
Includes five exciting games to consolidate childrens' understanding of fractions. Ages: 7-11 | |
Packed with fun activities to allow pupils to practise and consolidate their understanding of several maths topics. Ages: 5 - 7 | |
Interesting activities which cover several mathematical areas. Ages: 6 - 8 | |
Allows the teacher to determine and then display a set of numbers on-screen as a part of a whole-class activity. Ages: 5 - 14 | |
Allows teachers to 'hide' numbers, symbols, 2D and 3D shapes, letters and words behind up to five coloured cards, and then 'reveal' them to the class while asking questions or inviting predictions. Ages: 5 - 12 | |
Generate Maths worksheets with answers quickly and easily. Requires Microsoft Excel. Ages: 11 - 15 | |
The Zoombinis are back to take your math and logic skills to a higher level! Ages: 8 - 15 | |
Solve several maths problems in an engaging futuristic setting. Ages: 13 - Adult | |
An effective way of teaching students times tables from 1 to 12. Designed to be tailored to the learning needs of each student, Dingo Bingo monitors number accuracy, time and error rate for all students. Ages: 6 - 13 | |
3 CDs help children practise and improve key learning skills that will assist their understanding of Maths and English taught in the primary classroom. Ages: 5 - 8 | |
Dynamic tool for exploring geometric concepts. Allows users to draw, transform, manipulate and distort geometric shapes while maintaining relationships. Ages: 12 - Adult | |
Create custom maths worksheets. Ages: Utility | |
Create professional-quality printable maths worksheets in a variety of formats that cover a wide range of mathematic problems. Ages: Utility | |
Let kids have fun as they develop numeracy skills. Compare 2 digit numbers, know number names, count objects reliably, partition tens and units, recognise odd and even number up to 20, round numbers to the nearest 10, and understand the operation of addition and subtraction. Ages: 5-7 | |
A fun way to help kids develop literacy and numeracy skills. Learn to understand words in sentences, track text in the correct order, understand the alphabetical order, estimate and predict capacity, measure and name shapes then use them to create pictures of their own. Ages: 4-6 | |
An exciting way to teach kids literacy and numeracy skills. Learn to spell irregular words, rhyme, predict words in a sentence, order familiar events in time and count forwards and backwards in ones and tens. Ages: 4-6 | |
A fun way to teach kids literacy and numeracy skills. Spell patterns for vowel phonemes, distinguish words with the same sounds and different spelling, read and spell words with digraphs, count in steps, order whole numbers to 100 and multiply facts for the 5 times table. Ages: 5-7 | |
IT skills and literacy and numeracy content - all packed together in one hamper to take on the Teddy Bears' Picnic. Ages: 5 - 7 | |
Kiwi Clip Art is the only clipart image collection made for New Zealand schools and homes. Ages: All | |
Innovative teachers' tools to support and enhance explanations of key mathematical concepts about decimals. Ages: 6 - 11 | |
Innovative teachers' tools to support and enhance explanations of key mathematical concepts about fractions. Ages: 6 - 11 | |
Innovative teachers' tools to support and enhance explanations of key mathematical concepts about percentages. Ages: 6 - 11 | |
Learn to think on your feet, make accurate estimates, perform amazing mental calculations, develop pre-algebra skills, complete decimals, percentages and equivalencies. Ages: 10-14 | |
White Bear and Little Penguin will take you through five easy-to-play games, centred around adding and subtracting. Ages: 5 - 7 | |
A fantastic way to involve your upper primary students in problem solving. Ages: 9-12 | |
A fantastic way to involve your secondary students in problem solving. Ages: 12-18 | |
Mac Win CD ¥ Ages:6-9 ¥ Helps students to strengthen their numeracy skills while working independently in an entertaining and self-paced context. Ages: 6-9 | |
Easy2Learn Number Facts title helps students to strengthen their numeracy skills while working independently in an entertaining and self-paced context. Ages: 9-12 | |
Easy2Learn Shopping and Money provides children with a meaningful context in which to develop numeracy skills and build an understanding of the concepts of money and shopping in a fun and engaging manner. Ages: 6-12 | |
Maths Circus combines all the fun of the circus with the thrill of solving a wide range of fascinating maths problems. Ages: 6 - Adult | |
Maths Circus combines all the fun of the circus with the thrill of solving a wide range of fascinating maths problems Ages: 6 - Adult | |
Mystery of the Himalayas Ages: 8 - 12 | |
Teaches students the essential skills of addition, subtraction, multiplication and division Ages: 6 - 13 | |
The Cluefinder series covers grade topics as puzzles in an adventure game. Build more than 75 key third grade skills in math, language, science, geography, and problem solving. Four levels of difficulty Ages: 7 - 9 | |
The Cluefinder series covers grade topics as puzzles in an adventure game. Covers topics from Maths, Language, Problem Solving, Science and Geography. Ages: 7 - 11 | |
The Cluefinder series covers grade topics as puzzles in an adventure game. 5th grade content is featured in this title. Ages: 9 - 11 | |
The Cluefinder series covers grade topics as puzzles in an adventure game. 6th grade content is featured in this title. Ages: 10 - 12 | |
Builds confidence and gives a real understanding of Math concepts with information, graphics, written and audio explanations and more. Uses internet browser . Ages: 12 - adult | |
Join Bucket and Spade at the seaside in eight entertaining activities covering almost every aspect of infant shape and space work. Ages: 4 - 7 | |
Learning about clocks and time is fun when children help Mr Wolf in his clock repair shop. Ages: 4 - 6 | |
An updated version of a classic. Eight activities covering shape and space. Includes adventure and activity modes. Ages: 7 - 9 | |
Covers route planning, timetables, compass points, map symbols and coordinates, scale, databases and interpreting maps and aerial views. Ages: 7 - 9 | |
Specifically designed to get students motivated to think mathematically, not just learn tables and do sums. Covers all the basic Number strand skills- numeration, addition, subtraction, multiplication, division, fractions, decimals, percentages and ratio - and builds a solid foundation for understanding and mastering maths. Questions are presented in a great variety of formats, from simple tables to problems and puzzles. Ages: 4 - 15 | |
Over 200 interactive number and calculation activities. includes record keeping. Ages: 7 - 8 |
Disclaimer: New Horizons endeavours to keep this database as accurate as possible. Availability of specific versions and prices of products are subject to change without notice. If there is any significant change to items in your order we will contact you by email or phone before supplying.