New Horizons Educational Software

Historical Archive Only

Important: This website is operational for historical purposes only (as of July 2008). Only titles published by EdAlive can be purchased from this site.

Please visit EdAlive and CSPplus if you are interested in aquiring educational software.

Problem Solving

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Item

Short Description

Decisions, Decisions Substance Abuse

Through role-playing simulations, students learn and apply the lessons of history. Ages: 9 - 16

Science Court: Fossils

Introduce core science concepts with this fun and engaging series that mixes animated courtroom drama, hands-on science activities, and humor. Ages: 9 - 15

Mighty Math Number Heroes

Meet motivational maths mentors in a mathemetical metropolis to learn and master maths skills. Ages: 10 - 12

Mighty Math Number Heroes - Network

TThis network licence is packaged in a sturdy three-ring binder that contains the software, User's Guide, and includes a Teacher Resource Binder of lesson plans and activities. Ages: 8 - 12

Mighty Math Cosmic Geometry

In Cosmic Geometry, students explore attributes of shapes and solids, constructions and transformations, 2D and 3D coordinates, and the relationships between length, perimeter, area, and volume. Ages: 12 - 15

Mighty Math Cosmic Geometry - Network

Riverdeep Network licenses offer a convenient, cost-effective solution for schools to take advantage of their network system.In Cosmic Geometry, students explore attributes of shapes and solids, constructions and transformations and the relationships between length, perimeter, area, and volume. Ages: 12 - 15

Thinkin Things Collection 3 - Network

Excellent problem solving software. Ages: 7 - 13

Math Workshop Deluxe - Network

Network version.Helps young learners master critical maths skills ( +, -, /, * and more ) while having loads of fun. Ages: 6 - 12

I Spy Collection ( I Spy School Days, Super Challenger book, Sandcastle Jigsaw )

Contains I Spy School Days, I Spy Super Challenge book of Picture Riddles, I Spy Sand Castle Jigsaw Collection Ages: 5 - 9

Super Solvers - Gizmos & Gadgets

A fun way to learn scientific principles. Ages: 7 - 12

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Disclaimer: New Horizons endeavours to keep this database as accurate as possible. Availability of specific versions and prices of products are subject to change without notice. If there is any significant change to items in your order we will contact you by email or phone before supplying.
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