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Important: This website is operational for historical purposes only (as of July 2008). Only titles published by EdAlive can be purchased from this site.
Please visit EdAlive and CSPplus if you are interested in aquiring educational software.
General Computing
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Provides useful tips for implementing a 'technological classroom' strategy in your school. Ages: 8 - 15 | |
Provides useful tips for implementing a 'technological classroom' strategy in your school. Ages: All | |
A useful resource for teachers aiming to broaden their use of technology in the primary curriculum. Ages: 5 - 7 | |
A useful resource for teachers looking to broaden their use of technology in the intermediate school curriculum. Ages: 8 - 11 | |
Provides students with an understanding of how computers influence their lives and society as a whole. Ages: 12 - 15 | |
Provides students with an understanding of how computers influence their lives and society as a whole. Ages: 8 - 11 | |
Student activities for understanding computers. Ages: 5 - 7 | |
Discover the basics of a computer: how it operates and its role in modern society. Ages: All | |
Develops students' ability to use their computer as a professional authoring tool. Ages: 5 - 11 | |
A professional's guide to introducing students to the latest classroom technologies. Ages: All | |
Provides guidelines for teachers on how best to utilise technology in their classroom. Ages: All | |
Provides a comprehensive technology programme for your school. The series has been created by teachers, and has been based on levels of technological experience rather than specific ages or school year levels. Ages: 10 - 12 | |
The Techworks series provides a comprehensive technology programme for your school. Ages: 4 - 6 | |
Provides a comprehensive technology programme for your school. The series has been created by teachers, and has been based on levels of technological experience rather than specific ages or school year levels. Ages: 5 - 7 | |
Provides a comprehensive technology programme for your school. The series has been created by teachers, and has been based on levels of technological experience rather than specific ages or school year levels. Ages: 6 - 8 | |
Provides a comprehensive technology programme for your school. The series has been created by teachers, and has been based on levels of technological experience rather than specific ages or school year levels. Ages: 7 - 9 | |
Provides a comprehensive technology programme for your school. The series has been created by teachers, and has been based on levels of technological experience rather than specific ages or school year levels. Ages: 8 - 10 | |
Provides a comprehensive technology programme for your school. The series has been created by teachers, and has been based on levels of technological experience rather than specific ages or school year levels. Ages: 9 - 11 | |
Provides a comprehensive technology programme for your school. The series has been created by teachers, and has been based on levels of technological experience rather than specific ages or school year levels. Ages: 11 - 13 | |
The Techworks series provides a comprehensive technology programme for your school. Ages: 12 - 14 | |
Includes lessons and activities that broaden students' exposure to the world of technology. Ages: 8 - 15 | |
Includes a range of projects for students to complete using the ClarisWorks software, plus a template CD. Ages: 12 - 15 | |
Includes projects to be completed using ClarisWorks, plus a template CD. Ages: 8 - 11 | |
Learn how to use your ClarisWorks software as a powerful educational tool. Includes template CD. Ages: 8 - 11 | |
Learn how to use your ClarisWorks software as a powerful educational tool. Includes template CD. Ages: 12 - 15 | |
Includes a series of cross-curricula projects to make the most of your school's computers, plus a template CD. Ages: 5 - 7 | |
A useful guide for teachers, explaining the features of the Microsoft Works software. Includes template CD. Ages: All | |
An excellent, practical, teacher-written-and-tested resource. See also "More Creative Ideas for Teaching Computing Studies". Ages: 10 - Adult | |
An excellent, practical, teacher-written-and-tested resource. Companion to "Creative Ideas for Teaching Computing Studies". Ages: 10 - Adult | |
Using this book, teachers can learn how to make a digital portfolio in the traditional sense, and extend it to make full use of the latest technologies. Ages: All | |
Designed to develop capability in the areas of communication and handling information, and controlling and modelling. Ages: 5 - 7 | |
Detailed approach to successfully implementing an Information Technology programme based on Australian National Techology curriculum guidelines. Ages: Utility | |
Takes students through the basic components of a computer, and how computers are used today. Ages: 12 - 15 | |
A visual mind-mapping tool which aims to help students develop confidence in creating stories, organising information, understanding concepts and expressing and sharing their thoughts. Ages: 5 - 9 | |
A clear, step-by-step guide which walks you through the features of the software covered. Ages: All | |
Kids command machines with this introduction to control technology. Ages: 7-13 | |
Children use Counting Pictures to create graphs by clicking on a series of pictures at the foot of the screen to produce their graphs. Ages: 5 - 7 | |
More than 50 activities help students develop skills in word processing, spreadsheets, multimedia presentations, graphic design and using the Internet. Ages: 5 - 12 | |
An easy and professional way to organize your schedule. Ages: Adult |
Disclaimer: New Horizons endeavours to keep this database as accurate as possible. Availability of specific versions and prices of products are subject to change without notice. If there is any significant change to items in your order we will contact you by email or phone before supplying.