
Categories
Adventure GamesArt
BLM
Book
Bundle
CAD
Databases & Spreadsheets
Design & Technology
Early Childhood
English as Second Language
Games & Simulations
General Computing
Geography
Graphics & Animation
Hardware & Consumables
Health & PD
History
Integrated Packages & Suites
Internet
Language
Lang other than English
Maths
Mixed Curricula
Multimedia
Music
Problem Solving
Programming
Publishing
Reference
Science
Social Science
Special Needs
Teaching Utilities & Materials
Typing
Utilities Computer
Word Processors
WINTER CLEARING SALE
SPECIALS
DOWNLOAD DEMOS OF EDALIVE PRODUCTS

Historical Archive Only
Important: This website is operational for historical purposes only (as of July 2008). Only titles published by EdAlive can be purchased from this site.
Please visit EdAlive and CSPplus if you are interested in aquiring educational software.
Language
Search Results
* Please click on the products you are interested in for further information and pricing on that title.
|
|
Aussie SpellForce | The complete spelling tutor for classroom and home. Ages: 5 - Adult |
Words Rock! | Spelling, Grammar, Punctuation, Vocabulary come alive in this new compelling computer board game. Each player is one of a bunch of street-smart Freak Seekers on the trail of the devious, invisible, slippery Super Slugs in this bounty-hunting free-for-all. Ages: 4 - 15 |
Bailey and his neighbourhood friends encourage kids to learn letters, word stories and rhyming. Ages: 2 - 6 | |
An adventure game which provides opportunity for mapping, logical thinking, language work etc. Ages: 8 - 13 | |
A cross-curricular jumping off point for a language, Maths, Science, etc. unit on the sea. Ages: 7 - 12 | |
Cast characters, develop plots, narrate, write and record dialogue in your own medieval story. Ages: 6 - 12 | |
Develop writing, creativity and imaginative skills writing stories about actual or imagined adventures in the neighbourhood environment. Ages: 6 - 12 | |
A Living Book interactive reading adventure. Ages: 3 - 7 | |
Develop reading and comprehension skills while exploring ancient cultures. Ages: 7 - 12 | |
Students create their own stories in a marine environment. Ages: 6 - 12 | |
Uses photos, graphics and sound to teach over 800 words relevant to adult students. Ages: 8 - Adult | |
Adult Literacy and ESL. Ages: 4 - Adult | |
Magical language adventures for infants with two complete adventures. Ages: 5 - 7 | |
A series of animated books featuring speech and graphics. Ages: 5 - 8 | |
A collection of information reports about Australia which provide students with an opportunity to acquire language in a meaningful and interesting context Ages: 10 - Adult | |
The complete audio performance of one of Shakespeare's most popular plays is enhanced by synchronised on-screen text and is presented with hypertext study notes. Ages: 12 - Adult | |
A great resource for analysing Shakespeare. Ages: 12 - Adult | |
A resource-rich program for analysing Shakespeare. Ages: 12 - Adult | |
Students create their own stories featuring pharaohs, mummies and life on the Nile. Ages: 6 - 12 | |
Create animated story books. Ages: 3 - 8 | |
A popular, carefully-graded and invaluable aid in helping children to read. 0 Ages: 4 - 6 | |
A Living Book interactive reading adventure. Ages: 3 - 7 | |
An interactive English tutor focusing on a variety of topical issues for ESL adult students. Ages: 12 - Adult | |
Ideal and enjoyable language courses for beginners short-of-time. Ages: 5 - Adult | |
A comprehensive Australian spelling package with 3200 spelling words. Worksheet booklet now on PDF on the CD. Ages: 8 - Adult | |
Diagnostic spelling tests. Ages: 8 - Adult | |
A fourth grade language, maths, history, science and music adventure. Ages: 8 - 10 | |
A series of twenty separate modules with each module presenting a series of sounds and exploring their usage in a variety of situations. Ages: 4 - 12 | |
An animated talking alphabet. Students become familiar with the sounds and shapes of the alphabet with the assistance of speech, music, illustrations and animations. Ages: 3 - 6 | |
A delightful selection of nursery rhymes brought to life with animation, narration, sound effects and music. Ages: Pre - Infants | |
Best-selling Australian reading software based on the popular series of reading books. Ages: 4 - 6 | |
An interactive flash card system for parents and teachers to help teach basic language. Ages: All | |
Reading program based on the Fitzroy series of readers. Includes 20 stories and an alphabet program. Ages: 4 - 7 | |
Reading program based on the Fitzroy series of readers. Includes 20 stories and word square maker. Ages: 4 - 7 | |
An interactive storybook offering 3 reading levels and extensive teacher/student resource materials. Ages: 8 - 14 | |
A self-paced, interactive phonics program designed to assist students in developing accuracy and speed in blending sounds. Ages: 7 - 12 | |
Naughty but nice - twelve talking stories that are full of fun! Ages: 5 - 8 | |
The all-in-one grammar, spelling and vocabulary program. Includes over 60 activities with 3 levels of difficulty. Ages: 8 - 14 | |
Build reading and thinking skills through active exploration. Ages: 4 - 6 | |
A delightful interactive story on CD that stimulates language, thinking and learning. Ages: 8 - 12 | |
Master foundational literacy skills for 1st, 2nd and 3rd grades. Ages: 6 - 9 | |
A comprehensive literacy skills builder for years 4, 5 and 6. Ages: 9 - 12 | |
Master over 2,500 words for years 4, 5, and 6. Ages: 9 - 12 | |
Designed to assist in the learning of single sounds and their association with letters, words and pictures. Ages: 4 - 12 | |
Best-selling Australian reading software based on the popular series of reading books. Ages: 6 - 8 | |
Best-selling Australian reading software based on the popular series of reading books. Ages: 6 - 8 | |
Designed to give students unlimited practice in learning to read words. Features all the words from all the core reading schemes like PM Story Books, Fitzroy Readers, and more used in schools around Australia (n.b. All book series names are the property of their respective owners). Ages: 4 - 9 | |
Enhance reading skills through IBM speech recognition technology. Build reading and thinking skills through active exploration. Ages: 5 - 7 | |
Topics covered include the calendar, sentence building, asking directions, the weather and numbers Includes dictation worksheets, recording facility, interactive quiz, and more. Ages: 12 - Adult | |
Best-selling Australian reading software based on the popular series of reading books. Ages: 6 - 8 | |
A comprehensive spelling program that teaches traditional spelling rules, covers sight words and records student results. Ages: 8 - Adult | |
A useful resource for teachers looking to broaden their use of technology in the lower-secondary school English curriculum. Ages: 12 - 15 |
Disclaimer: New Horizons endeavours to keep this database as accurate as possible. Availability of specific versions and prices of products are subject to change without notice. If there is any significant change to items in your order we will contact you by email or phone before supplying.