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Historical Archive Only
Important: This website is operational for historical purposes only (as of July 2008). Only titles published by EdAlive can be purchased from this site.
Please visit EdAlive and CSPplus if you are interested in aquiring educational software.
Maths
The best Maths software is now available to you at the click of your mouse.
No student can be a Maths whiz unless they do plenty of revision outside school hours. Numeracy skills taught from early childhood will be a foundation for building future competence in numeracy education. The Maths tutorials and Maths teaching software programs available these days have been designed to make Maths enjoyable to use so that the user will be encouraged to keep going. There are thousands of Maths exercises in graded Maths programs that will enthral the Maths struggler or enthusiast alike. New Horizons is aware of the importance of improving the numeracy skills of our young people and has produced its own Maths software that is especially targeted at Australian kids and Australian Maths curriculum. There is even a Maths diagnostic program that reports on the users Mathematics competence and suggests future suitable study courses.
Search Results
* Please click on the products you are interested in for further information and pricing on that title.
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Ultimate Aussie Maths Invaders | The new, fun space attack maths game that drills number facts and tables from Junior Primary right through to Junior High School. Ages: 4 - 15 |
Numbers Up! Volcanic Panic | Specifically designed to get students motivated to think mathematically, not just learn tables and do sums. Covers all the basic Number strand skills- numeration, addition, subtraction, multiplication, division, fractions, decimals, percentages and ratio - and builds a solid foundation for understanding and mastering maths. Questions are presented in a great variety of formats, from simple tables to problems and puzzles. Ages: 4 - 15 |
Numbers Up! 2 Baggin' the Dragon ( Aust ) | Contains all the hands-on, real-life math strands kids enjoy. Numbers Up!2 Baggin' the Dragon is full of math activities that give context and purpose to learning basic arithmetic. Kids use their knowledge of number facts and operations to explore the math of measurement and maps, time and seasons, patterns, probability, graphs, statistics, angles and shapes. Ages: 4 - 15 |
A collection of 20 time-related exercises which can be made as simple or complex as the teacher requires. Ages: 5 - 12 | |
An interactive, animated, and musical introduction to basic maths. Closely follows the K - 3 maths syllabus. Ages: 3 - 7 | |
A collection of 12 puzzles, each with five levels of difficulty. The puzzles require logical reasoning rather than drill-and-practice number exercises. Ages: 6 - Adult | |
A good introduction to basic aspects of commerce as players run a small cafe located in Outer Space. Ages: 9 - Adult | |
An outstanding maths tool for junior primary maths with students learning as they play. Reinforce core curriculum skills. Ages: 2 - 6 | |
A 2D logical thinking game. Ages: 10 - 16 | |
Activities for teaching early maths and problem solving concepts. Ages: 5 -7 | |
Engaging maths activities for children. Ages: 5 - 7 | |
Complete a series of navigational and mathematical activities while piloting a search plane. Ages: 8 - Adult | |
A fourth grade language, maths, history, science and music adventure. Ages: 8 - 10 | |
Maths Made Easy covers Problem Solving, Measurement, Number and Space at a Year 1 level. Ages: 4 - 7 | |
A companion product to Maths Circus, Act 2 presents 12 more puzzles to challenge, entertain and educate. Ages: 6 - Adult | |
Australian maths software for Australian schools and homes. Ages: 6 - 8 | |
Helps young learners master critical maths skills ( +, -, /, * and more ) while having loads of fun. Ages: 6 - 12 | |
Over 100 activities covering nearly all the concepts studied in school geometry as well as many extensions. Ages: 12 - Adult | |
This excellent product uses measurement in real-life applications including shopping, cooking, sport, parcel weights, and materials. Ages: 12 - Adult | |
Students construct dynamic, animated illustrations of trigonometry in action and make models of practical applications. Ages: 12 - Adult | |
Australian maths software for Australian schools and homes. Ages: 7 - 9 | |
Get those algebra skills up to scratch! Kids learn algebra while repairing their spaceship. Four fun activities covering eleven subject areas including integers, radical expressions, graphing and quadratic equations. Ages: 10 -Adult | |
Infiltrate V.I.L.E.'s hideout to thwart Carmen Sandiego's pilfering plans while mastering essential maths skills. Ages: 8 - 14 | |
A comprehensive tutor providing a smooth transition from elementary maths to algebra. Ages: 10 - 14 | |
A popular Australian maths series with over 150 lessons which target specifics of the mathematics curriculum. Ages: 8 - 10 | |
A popular Australian maths series with over 150 lessons which target specifics of the mathematics curriculum. Ages: 9 - 11 | |
A popular Australian maths series with over 150 lessons which target specifics of the mathematics curriculum. Ages: 10 - 12 | |
Covers sorting and matching, matching sets, introducing and ordering 1 - 5, introducing 0 and 6 - 10. Ages: 5 - 7 | |
Covers ordering 1 - 10, counting and comparing sets, towards and continuing addition. Ages: 5 - 7 | |
Combines the best number-modelling features of traditional place-value blocks, and the computational speed and convenience of modern computer technology. Ages: 8 - 13 | |
A back-to-basics program to assist in learning times tables. Incorporates an intelligent engine which gives the student the option to be drilled only on those tables which they have not already mastered. Ages: 6 - 12 | |
Integrating Tech into Maths Curriculum Intermediate / Challenging | A useful resource for teachers looking to broaden their use of technology in the lower-secondary school Maths curriculum. Ages: 12 - 15 |
Allows students to design, print and construct both simple and complex 3D models. Ages: 8 - Adult | |
Units in this book are comprised of 2-3 activities and include the year level, time frame, suggested software, materials needed, assessment/evaluation activities, and Internet addresses of a maths site(s) with more information on each topic. Ages: 5 - 7 | |
Designed for students taking their VCE mathematical examinations, and also of particular use for assisting A-level/year 12/HSC students. Ages: 16 - Adult | |
Maths Circus Act 3 contains 120 individual tasks, twice the number in each of the earlier packages (1 & 2), providing practice and enhancement for a wide range of skills. Ages: 6 - Adult | |
A series of 15 graded strategy games. Victory in each game only comes after a thorough investigation of the winning strategy. Ages: 8 - 15 | |
Includes numbers from 0 - 20, ordering numbers, place value, odd and even numbers, counting in twos, and addition and subtraction. Ages: 4 - 6 | |
A high-quality, interactive CD-ROM that helps children to understand essential Maths and English vocabulary. Ages: 7 - 11 | |
Students are transported back in time to the ancient civilisations of the Romans, Incas and Egyptians to investigate maths related to data handling. Ages: 7 - 12 | |
Guided by a pirate girl, students develop their understanding of a variety of number concepts by exploring the twelve interactive locations of a Pirate Cove. Ages: 7 - 12 | |
Pupils will have great fun exploring the castle and learning about mathematical concepts related to shape and space. Topics covered include Tessellations; Angles; Circles; Measuring Scales; Co-ordinates and more. Ages: 7 - 12 | |
2 titles covering "Shape, Space and Number" and "Algebra, and the Handling of Data". Ages: 13 - 17 | |
Students compete against themselves in Olympic-style events to improve and develop essential Maths skills. Ages: 8 - 12 | |
Students compete against themselves in Olympic-style events to improve and develop essential Maths skills. Ages: 9 - 14 | |
Provides a sequential course in the basic facts of mathematics. Ages: 5 - 13 | |
An Australian program that helps you create Maths worksheets quickly and easily. Ages: 6 - 14 | |
Captivating activities designed to help young children with the complexities of early number skills. Ages: 3 - 6 | |
An intergalactic animal encounter that builds students' mathematics skills. Ages: 5 - 7 | |
I Love Maths will reinforce skills in key curriculum areas and increase understanding of concepts such as fractions, geometry and measurements, Ages: 7 - 11 | |
Develops a range of literacy and numeracy skills to help children excel at school. Ages: 9 - 10 | |
Develops a range of literacy and numeracy skills to help children excel at school. Ages: 10 - 11 | |
Use times table skills to halt the aliens! Ages: 7-12 |
Disclaimer: New Horizons endeavours to keep this database as accurate as possible. Availability of specific versions and prices of products are subject to change without notice. If there is any significant change to items in your order we will contact you by email or phone before supplying.