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Historical Archive Only
Important: This website is operational for historical purposes only (as of July 2008). Only titles published by EdAlive can be purchased from this site.
Please visit EdAlive and CSPplus if you are interested in aquiring educational software.
Mixed Curricula
Search Results
* Please click on the products you are interested in for further information and pricing on that title.
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An adventure game which provides opportunity for mapping, logical thinking, language work etc. Ages: 8 - 13 | |
A fully interactive educational tool developed from the primary school curriculum and suitable for children 5 or 6 years old. Ages: 5 - 7 | |
A fully interactive educational tool developed from the primary school curriculum for children aged 6 to 8 years. Ages: 6 - 8 | |
A fully interactive educational tool developed from the primary school curriculum for children aged 7-9 years. Ages: 7 - 9 | |
Level 4 of this series is designed for children aged 8-10 years and has 28 units of fully interactive learning. Ages: 8 - 10 | |
A third grade language, maths, history, science, art and music adventure. Ages: 7-9 | |
A fourth grade language, maths, history, science and music adventure. Ages: 8 - 10 | |
Broad-ranging Early Childhood activities. Ages: 4 - 6 | |
An interactive storybook offering 3 reading levels and extensive teacher/student resource materials. Ages: 8 - 14 | |
A fully interactive educational tool developed from the primary school English and mathematics curriculum for children aged 9 - 11 years. Ages: 9 - 11 | |
Develops language, Maths, history, science, art, and music skills through an action-packed adventure. Ages: 9 - 11 | |
An award-winning, foundational-skills builder. Ages: 4 - 6 | |
An award-winning, foundational-skills builder. Ages: 3 - 5 | |
An engrossing educational tool which will enrich students' learning experiences and is designed for children aged 10-12 years. Ages: 10 - 12 | |
An enjoyable program featuring pre-reading and pre-number activities. Ages: 3 - 5 | |
An enjoyable program for Kindergarten-aged children featuring pre-reading and pre-number activities. Ages: 4 - 6 | |
Carmen Sandiego is stealing the world's knowledge! Students must outwit her and her cohorts in a series of challenges, playing with up to three other ACME agents using the program's multi-player features. Ages: 8 - 12 | |
Two CDs with activities which teach phonics, counting, memory skills, vocabulary, colours and shapes, money values, creativity, and social skills. Ages: 4 - 6 | |
Designed with direct classroom applications in mind. Ages: All | |
Develops skills in letters and numbers, shapes and colours, matching, and music. Ages: 3 - 5 | |
Fun activities and games with the popular Hi-5 bunch. Ages: 6 - 12 | |
Kids build early reading, maths and thinking skills as they solve dozens of riddles, put together charming puppets, and create their own puppet sets. Ages: 4 - 6 | |
Includes a variety of stimulating activities which target literacy, numeracy and broader knowledge skills. Ages: 3 - 5 | |
A series of creative activities which gives children a good grounding in maths, reading and writing skills. Ages: 5 - 7 | |
A set of creative activities dealing with primary skills in maths; reading and writing. Ages: 7 - 8 | |
A complete learning system which deals with english, maths and science topics. Ages: 8 - 9 | |
Develops a range of literacy and numeracy skills to help children excel at school. Ages: 9 - 10 | |
Develops a range of literacy and numeracy skills to help children excel at school. Ages: 10 - 11 | |
Includes eight fun-filled activities in phonics, rhyming, matching and maths. Ages: 4 - 6 | |
3 CDs help children practise and improve key learning skills that will assist their understanding of Maths and English taught in the primary classroom. Ages: 5 - 8 | |
This book includes a large number of lesson plans and activities for Language Arts, Maths, Science and Social Studies, as well as a chapter which provides ideas for teachers on how to integrate computers into their classroom activities. Ages: 5 - 12 | |
A fun way to help kids develop literacy and numeracy skills. Learn to understand words in sentences, track text in the correct order, understand the alphabetical order, estimate and predict capacity, measure and name shapes then use them to create pictures of their own. Ages: 4-6 | |
An exciting way to teach kids literacy and numeracy skills. Learn to spell irregular words, rhyme, predict words in a sentence, order familiar events in time and count forwards and backwards in ones and tens. Ages: 4-6 | |
A fun way to teach kids literacy and numeracy skills. Spell patterns for vowel phonemes, distinguish words with the same sounds and different spelling, read and spell words with digraphs, count in steps, order whole numbers to 100 and multiply facts for the 5 times table. Ages: 5-7 | |
The time to ignite you child's interest in animals is right now, while the window of opportunity is wide open. Ages: 4 - 7 | |
Alice is a curious little girl who spots a strange white rabbit with a pocket watch. She follows the rabbit and an amazing adventure begins... Helps develop problem solving, logical thinking and observation skills. Ages: 7 - 12 | |
JumpStart introduces ALL NEW grade-based software! With advanced features including JumpStart All Stars and Game Power-Ups, JumpStart takes grade-based learning to the next generation! Ages: 5 - 7 | |
JumpStart introduces ALL NEW grade-based software! With advanced features including JumpStart All Stars and Game Power-Ups, JumpStart takes grade-based learning to the next generation! Ages: 6 - 8 | |
Join Little Polar Bear in a fascinating Arctic adventure which includes a host of logic, puzzle and problem solving activities. Ages: 3 - 6 | |
Used in conjunction with Crossword Wizard and Cloze Wizard you can provide students with a full range of language based activities to review key terminology on any topic. n.b. Find-A-Word has many features not available in Crossword Wizard particularly for Primary and low ability students. Ages: Utility | |
Develops skills in reading, math, science, grammar, fraction, time and problem solving Ages: 5 - 8 | |
The Cluefinder series covers grade topics as puzzles in an adventure game. Build more than 75 key third grade skills in math, language, science, geography, and problem solving. Four levels of difficulty Ages: 7 - 9 | |
The Cluefinder series covers grade topics as puzzles in an adventure game. Covers topics from Maths, Language, Problem Solving, Science and Geography. Ages: 7 - 11 | |
The Cluefinder series covers grade topics as puzzles in an adventure game. 5th grade content is featured in this title. Ages: 9 - 11 | |
The Cluefinder series covers grade topics as puzzles in an adventure game. 6th grade content is featured in this title. Ages: 10 - 12 | |
An outdoors adventure theme is a fun way to develop children's thinking & problem-solving skills and spacial awareness. Ages: 3 - 7 | |
The book of Fairytales has been stolen and the fairy tales are already starting to go haywire! Through 14 different games combining educational puzzles and arcade-style fun you will gradually gather the clues and evidence that will lead you to solve this entertaining whodunit. Ages: 6 - 10 | |
Helps primary level children practise and improve key learning skills in maths and English reading and comprehension. Ages: 7 - 10 | |
Revision of maths, science, grammar, language and more. Ages: 6 - 8 | |
A comprehensive resource that support the sequential development of mathematical concepts across all strands. Ages: 5 - 7 |
Disclaimer: New Horizons endeavours to keep this database as accurate as possible. Availability of specific versions and prices of products are subject to change without notice. If there is any significant change to items in your order we will contact you by email or phone before supplying.