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Historical Archive Only
Important: This website is operational for historical purposes only (as of July 2008). Only titles published by EdAlive can be purchased from this site.
Please visit EdAlive and CSPplus if you are interested in aquiring educational software.
Science
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* Please click on the products you are interested in for further information and pricing on that title.
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Carry out titrations in only minutes with no mess. Ages: 13 - Adult | |
An adventure game loosely based on the famous crossing of the Blue Mountains. Ages: 9 - 16 | |
Children explore science concepts, expand their science vocabularies, and see and enjoy science in the world around them. Ages: 3 - 7 | |
Simulate enzyme experiments on computer. Ages: 13 - Adult | |
An environmental mystery. Ages: 11 - Adult | |
A multimedia exploration of nature. Ages: 8 - Adult | |
Experience the sights, sounds and incredible life systems of Australia's tropical rainforests. Ages: 8 - Adult | |
An Australian simulation game - your mission is to ensure the survival of the last breeding stock of Australian native species. Ages: 11 - Adult | |
Bring the mysterious world of Space to life. Ages: 10 - Adult | |
An extensive and accurate reference of Australian birds. Ages: 7 to Adult | |
A fourth grade language, maths, history, science and music adventure. Ages: 8 - 10 | |
An ecological management game on CD-ROM. Manage Port Philip Bay over a ten year period, and overcome environmental problems encountered, such as freak storms, algal blooms, pollution, dying penguins and others. Ages: 8 - Adult | |
A version of the top-selling Where in the World is Carmen Sandiego, designed for younger users. Ages: 5 - 8 | |
Consists of 5 separate missions in which players must solve some of the hottest problems in Australian science today. Ages: 8 - 14 | |
A fascinating exploration of all things living. Ages: 15 - Adult | |
An interactive exploration of the world of microscopy. Ages: 15 - Adult | |
Simulations of food chains and webs. Ages: 12 - 18 | |
A comprehensive resource for mastering year 11 and 12, and 1st year university chemistry. Ages: 16 - 18 | |
Learn about the evolution of life from its beginnings in the oceans of the world. Ages: 11 - Adult | |
The latest version of this fascinating simulation program for Windows. Ages: 11 - 18 | |
An interactive Australian historical CD written by Australian historians for late-primary school students. Ages: 8 - 12 | |
An exhaustive reference resource about the history and operation of democratic processes in Australia, as well as the development of democracy as an ideology. Ages: 8 - Adult | |
An interactive exploration of the Australian Parliament, designed for classroom or individual use by secondary students. Ages: 12 - Adult | |
Covers electricity, forces and motion, light and sound, the earth, and the sun and moon in space. Ages: 5 - 7 | |
A comprehensive resource for senior secondary chemistry students. Ages: 15 - 18 | |
An interactive Australian historical CD written by Australian historians for mid-high school students. Ages: 14 - 17 | |
A useful resource for teachers looking to broaden their use of technology in the lower-secondary school Science curriculum. Ages: 12 - 15 | |
Learn insect taxonomy from experts in the field. Ages: 13 - Adult | |
Read in detail about Australia's political leaders since Federation. Ages: 10 - Adult | |
What is a family? How diverse are Australian Families? Who should look after children? How did `assimilation` policies affect Aboriginal families? How can society support the elderly? These are among the many questions investigated through this kit`s 13 units of work. Ages: 12 - Adult | |
This secondary student resource tackles a plethora of family issues, from the impact of television to the lives of families in poverty. Nutrition, spirituality, gender roles and violence are also among the many topics presented for investigation. Ages: 12 - Adult | |
The premier multimedia guide to Australia's native and introduced Mammal species. Ages: 12 - Adult | |
A comprehensive reference work about Aboriginal history, recent events and famous Aborigines. Ages: 10 - Adult | |
An excellent resource book for science and computing teachers who are looking for ways to incorporate technology into their lessons and to lead students toward effective use of the World Wide Web. Ages: 5 - 7 | |
A set of activities and ideas for teachers on ways to use computer technology and the Internet as a part of the Social Studies class. Ages: 5 - 7 | |
Geoskills is a computer-aided learning package on CD that starts with learning about the size and shape of the Earth and how we describe where we are. Ages: 16 - Adult | |
A series of thought-provoking extracts dealing with civic and citizenship ideas. Ages: 7 - 9 | |
A series of historical, contemporary, fictional and factual extracts dealing with civic and citizenship ideas. Ages: 10 - 12 | |
A series of historical, contemporary, fictional and factual extracts dealing with civic and citizenship ideas. Ages: 12 - 14 | |
A series of historical, contemporary, fictional and factual extracts dealing with civic and citizenship ideas. Ages: 14 - 16 | |
Provides a fascinating overview of Jewish life and experience in Australia. A bundle of two products: A Swag of Stories; and A Distant Home. Ages: 11 - Adult | |
An interactive CD ROM that teaches geography, map reading and compass work. Ages: 10 - 14 | |
Explores and explains the essential vocabulary of science (e.g. amphibian, brain, carbohydrates, and many others). Ages: 7 - 11 | |
An award-winning CD-ROM which brings world religions to life. Ages: 10 - Adult | |
Offers younger pupils a fascinating insight into Christianity, Buddhism, Hinduism, Islam, Judaism, and Sikhism. Ages: 7 - 12 | |
Covers the Periodic Table and Atomic Structure, and includes a quiz which has been designed to test pupil's knowledge and understanding of the subject matter. Ages: 13 - 16 | |
Describes over 150 material types, covering a broad spectrum from gases to solids and liquids. A highly stimulating test section allows students to carry out up to fourteen laboratory experiments on-screen. Ages: 11 - 16 | |
Focuses mainly on electricity: what it is, how it is made and what it is used for. Separate sections deal with generation of and the use of electricity. A quiz is also included so pupils can test their knowledge and understanding. Ages: 11 - 16 | |
A series of thought-provoking extracts dealing with civic and citizenship ideas. Ages: 7 - Adult | |
A thorough exploration of one of Australia's defining moments. Ages: 10 - Adult |
Disclaimer: New Horizons endeavours to keep this database as accurate as possible. Availability of specific versions and prices of products are subject to change without notice. If there is any significant change to items in your order we will contact you by email or phone before supplying.