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Historical Archive Only
Important: This website is operational for historical purposes only (as of July 2008). Only titles published by EdAlive can be purchased from this site.
Please visit EdAlive and CSPplus if you are interested in aquiring educational software.
Social Science
Search Results
* Please click on the products you are interested in for further information and pricing on that title.
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An adventure game loosely based on the famous crossing of the Blue Mountains. Ages: 9 - 16 | |
An Australian simulation game - your mission is to ensure the survival of the last breeding stock of Australian native species. Ages: 11 - Adult | |
A version of the top-selling Where in the World is Carmen Sandiego, designed for younger users. Ages: 5 - 8 | |
An interactive Australian historical CD written by Australian historians for late-primary school students. Ages: 8 - 12 | |
An exhaustive reference resource about the history and operation of democratic processes in Australia, as well as the development of democracy as an ideology. Ages: 8 - Adult | |
An interactive exploration of the Australian Parliament, designed for classroom or individual use by secondary students. Ages: 12 - Adult | |
An interactive Australian historical CD written by Australian historians for mid-high school students. Ages: 14 - 17 | |
Read in detail about Australia's political leaders since Federation. Ages: 10 - Adult | |
What is a family? How diverse are Australian Families? Who should look after children? How did `assimilation` policies affect Aboriginal families? How can society support the elderly? These are among the many questions investigated through this kit`s 13 units of work. Ages: 12 - Adult | |
This secondary student resource tackles a plethora of family issues, from the impact of television to the lives of families in poverty. Nutrition, spirituality, gender roles and violence are also among the many topics presented for investigation. Ages: 12 - Adult | |
A comprehensive reference work about Aboriginal history, recent events and famous Aborigines. Ages: 10 - Adult | |
A set of activities and ideas for teachers on ways to use computer technology and the Internet as a part of the Social Studies class. Ages: 5 - 7 | |
Geoskills is a computer-aided learning package on CD that starts with learning about the size and shape of the Earth and how we describe where we are. Ages: 16 - Adult | |
A series of thought-provoking extracts dealing with civic and citizenship ideas. Ages: 7 - 9 | |
A series of historical, contemporary, fictional and factual extracts dealing with civic and citizenship ideas. Ages: 10 - 12 | |
A series of historical, contemporary, fictional and factual extracts dealing with civic and citizenship ideas. Ages: 12 - 14 | |
A series of historical, contemporary, fictional and factual extracts dealing with civic and citizenship ideas. Ages: 14 - 16 | |
Provides a fascinating overview of Jewish life and experience in Australia. A bundle of two products: A Swag of Stories; and A Distant Home. Ages: 11 - Adult | |
An interactive CD ROM that teaches geography, map reading and compass work. Ages: 10 - 14 | |
An award-winning CD-ROM which brings world religions to life. Ages: 10 - Adult | |
Offers younger pupils a fascinating insight into Christianity, Buddhism, Hinduism, Islam, Judaism, and Sikhism. Ages: 7 - 12 | |
A series of thought-provoking extracts dealing with civic and citizenship ideas. Ages: 7 - Adult | |
A thorough exploration of one of Australia's defining moments. Ages: 10 - Adult | |
Kit with variety of resources including books, CDROMs, video and posters. Ages: 14 - Adult | |
Delves into the Mabo legal case and the important issues it raises for Australians and indigenous peoples everywhere. Ages: 12 - Adult | |
Provides an excellent introductory look at the events and personalities surrounding Australia's 'coming of age' as a nation at Gallipoli. Ages: 10 - Adult | |
A thorough compendium of information, photographs and statistics about the famous "boy from Bowral". Ages: 10 - Adult | |
A teaching aid which includes dozens of nature-themed interactive activities. Teachers can modify the existing activities or create their own to meet the needs of their class. Ages: 4 - 7 | |
Discover more about the importance and enjoyment to be gained from the environment, through 7 different activities. Ages: 4 - 7 | |
Explores how children live in different parts of the world. Ages: 6 - 10 | |
The detective chase that shows you the world. Uncover the stolen "Treasures of Knowledge" and at the same time expand your world geography skills. Ages: 8 - Adult | |
A comprehensive and fascinating insight into "Waltzing Matilda" and the poet A.B (Banjo) Paterson. Ages: 10 - Adult | |
From Pole to Pole, embark on an interactive learning journey involving games, animated maps, brilliant graphics and fun facts! Ages: 6 - 10 | |
A comprehensive encyclopedia designed for children, with over 5000 information screens, 40 videos, 90 animations and 2 hours of audio. Ages: 7 - 11 | |
A fascinating exploration of the history of Ned Kelly and his gang, and some of their famous exploits. Ages: 10 - Adult | |
A highly-interactive 3D atlas designed to extend pupils' geographical skills and knowledge of significant places, features and environments. Ages: 8 - 13 | |
Covers route planning, timetables, compass points, map symbols and coordinates, scale, databases and interpreting maps and aerial views. Ages: 7 - 9 | |
Discover the Philippines, its people, history, geography and cultures. Includes 50 printable activity sheets. Ages: 10 - 15 | |
A delightful way to enhance the teaching of geography in every infant classroom. Ages: 5 - 7 | |
The mysteries of interpreting and using topographic maps will be simply explained using this interactive software. Ages: 12 - 16 | |
BizWiz is a small business simulation that can be used in Primary School as the focus for introducing computer concepts and in High School Commerce, Business Studies, Computing Studies, Mathematics and Design & Technology classes. The program is able to be adapted to a range of levels and used for a wide variety of concepts while having Fun! Ages: 10 - 17 | |
Students gain an appreciation for cultural diversity by comparing cultures through number and word activities, stories, songs, games, and crafts. Ages: 5 - 8 | |
Through role-playing simulations, students learn and apply the lessons of history. Ages: 9 - 16 | |
Through role-playing simulations, students learn and apply the lessons of history. Ages: 9 - 16 | |
Through role-playing simulations, students learn and apply the lessons of history. Ages: 9 - 16 | |
Through role-playing simulations, students learn and apply the lessons of history. Ages: 9 - 16 | |
Through role-playing simulations, students learn and apply the lessons of history. Ages: 9 - 16 | |
Through role-playing simulations, students learn and apply the lessons of history. Ages: 9 - 16 | |
Carmen Sandiego World 2002- Network ( Treasures of Knowledge ) | Network version for school use Ages: 8 - adult |
An introduction to the Melbourne 2006 Commonwealth Games. Ages: 5 - Adult |
Disclaimer: New Horizons endeavours to keep this database as accurate as possible. Availability of specific versions and prices of products are subject to change without notice. If there is any significant change to items in your order we will contact you by email or phone before supplying.